I had the honor of working on Portal with RTX alongside my talented colleagues at NVIDIA.
My main task, with the fantastic Derk Elshof, was to bring Portal's classic materials to 4k PBR with feedback and direction from Valve, Vern Andres-Quentin, and Hunter Hazen.
Here I showcase Part 2 of a selection of materials I built up from scratch in Substance Designer trying to translate as much as possible from the original 512px texture files.
A huge thank you to everyone involved in bringing this project to life!
Art Team:
Creative Director: Gabriele Leone
Project Lead: Vernon Andres-Quentin
https://www.artstation.com/derkelshof
https://www.artstation.com/e-manual
https://www.artstation.com/devmod
https://www.artstation.com/knock-knock
https://www.artstation.com/otherside
https://www.artstation.com/kayjayohbee
https://www.artstation.com/rzc
https://www.artstation.com/filipchenko_ivan
https://www.artstation.com/hunter_hazen
https://www.artstation.com/freddyhoops
https://www.artstation.com/dima_s
https://www.artstation.com/mostafasobhi
https://www.artstation.com/tronchukalex
Filippo Baraccani
Chase Telegin
Aleksey Semenov
And of course all of the incredibly talented engineers of NVIDIA Lightspeed Studios.