Back in 2019 I was contracted to work on materials for new level styles in Nornware's Space Beast Terror Fright. Most of the textures were required to be 256px or 128px with a lucky few going up to 512px - this was a great challenge for me to try and pack as much detail in to as little texture space as possible. These are rendered at game resolution! Hence a fair bit of tiling :)
90% were modeled in Maya and baked to a plane in Marmoset for texturing in Substance Painter and the rest were created in Designer.