Procedural tiles, with settings for different crack types and amounts, damaged tiles amount and damage size, and dirt amount control.
100% Made in Substance Designer, rendered in Marmoset Toolbag 3.
3 examples of different damage amounts, with only a change of albedo to demonstrate how they could function in different settings.
Giving slightly different slopes to only some parts of the cracked tiles was a fun challenge ￼
This year I am focusing on environment materials for UE4, and making some tutorials (First one will be out soon - Stay tuned!).